# Heroine Conquest

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3823290
- Developer: BadColor
- Publisher: Shady Corner Games
- Released: 2025 · Genre: Action · List price: $3.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $388 to $582 per month (mid $485)
- Opportunity score: $485/month at x1.00 dormancy multiplier
- Est. lifetime owners: 7.0k · Est. lifetime net revenue: $9.4k
- Review sentiment: 74% positive across 233 reviews (220 from Steam purchases)
- Review velocity: 14.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 6 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 11 months ago
- Store page localized in only 2 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $880 |
| After VAT / sales tax (-13% blended) | $766 |
| After refunds (-9.5% median) | $693 |
| Net to developer (after Steam 30%) | $485 |

## Monthly review counts, oldest to newest (9 months)

92, 26, 23, 7, 19, 11, 15, 13, 22

## Markets by review language

- russian: 11% (game NOT localized in this language)
- german: 1% (game NOT localized in this language)
- english: 58%
- spanish: 2% (game NOT localized in this language)
- japanese: 5%
- schinese: 4% (game NOT localized in this language)
- brazilian: 3% (game NOT localized in this language)
- french: 1% (game NOT localized in this language)
- koreana: 13% (game NOT localized in this language)

Localization gap: 36% of measured reviews are written in languages the game does not support (top: koreana). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3823290
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
