# The Taming Massage Parlor ~Mari's Story~

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3845630
- Developer: Warumiyo
- Publisher: Saikey Studios
- Released: 2025 · Genre: Simulation · List price: $9.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $536 to $804 per month (mid $670)
- Opportunity score: $1.1k/month at x1.60 dormancy multiplier
- Est. lifetime owners: 5.5k · Est. lifetime net revenue: $18.5k
- Review sentiment: 69% positive across 184 reviews (173 from Steam purchases)
- Review velocity: 8.0 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 8 months ago
- Last discounted 1 months ago, 4 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.2k |
| After VAT / sales tax (-13% blended) | $1.1k |
| After refunds (-9.5% median) | $958 |
| Net to developer (after Steam 30%) | $670 |

## Monthly review counts, oldest to newest (8 months)

122, 10, 15, 9, 3, 5, 8, 8

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 8 months. Running a -50% discount in those windows is modeled at +$419 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$16.1k to $32.2k (2-4x the trailing net annuity of $8.0k/year). Same error range applies.

## Markets by review language

- french: 1% (game NOT localized in this language)
- german: 1% (game NOT localized in this language)
- koreana: 26%
- russian: 5% (game NOT localized in this language)
- schinese: 24%
- brazilian: 2% (game NOT localized in this language)
- english: 33%
- spanish: 4% (game NOT localized in this language)
- japanese: 4%

Localization gap: 12% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3845630
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
