# BLACK SOULS II

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3855540
- Developer: Eeny, meeny, miny, moe?
- Publisher: OTAKU Plan
- Released: 2025 · Genre: Adventure · List price: $13.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $31.7k to $47.6k per month (mid $39.7k)
- Opportunity score: $39.7k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 158.0k · Est. lifetime net revenue: $741.3k
- Review sentiment: 98% positive across 5201 reviews (4938 from Steam purchases)
- Review velocity: 338.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 2 months ago
- Store page localized in only 4 language(s)
- Last discounted 0 months ago, 6 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $72.0k |
| After VAT / sales tax (-13% blended) | $62.6k |
| After refunds (-9.5% median) | $56.7k |
| Net to developer (after Steam 30%) | $39.7k |

## Monthly review counts, oldest to newest (9 months)

1337, 923, 548, 369, 294, 288, 409, 291, 378

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 9 months. Running a -50% discount in those windows is modeled at +$181.9k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- english: 20%
- russian: 16% (game NOT localized in this language)
- japanese: 1%
- french: 0% (game NOT localized in this language)
- koreana: 3% (game NOT localized in this language)
- spanish: 3% (game NOT localized in this language)
- schinese: 55%
- brazilian: 1% (game NOT localized in this language)
- german: 0% (game NOT localized in this language)

Localization gap: 24% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3855540
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
