# holoVillage: Our Cozy Days

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3856280
- Developer:  Roboqlo
- Publisher:  holo Indie
- Released: 2026 · Genre: Adventure · List price: $24.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $21.2k to $31.8k per month (mid $26.5k)
- Opportunity score: $26.5k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 15.7k · Est. lifetime net revenue: $131.7k
- Review sentiment: 83% positive across 515 reviews (491 from Steam purchases)
- Review velocity: 126.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 3 months ago
- Store page localized in only 2 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $48.1k |
| After VAT / sales tax (-13% blended) | $41.9k |
| After refunds (-9.5% median) | $37.9k |
| Net to developer (after Steam 30%) | $26.5k |

## Monthly review counts, oldest to newest (4 months)

361, 123, 14, 8

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 4 months. Running a -50% discount in those windows is modeled at +$2.3k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- english: 58%
- koreana: 2% (game NOT localized in this language)
- russian: 3% (game NOT localized in this language)
- japanese: 25%
- schinese: 2% (game NOT localized in this language)
- brazilian: 2% (game NOT localized in this language)
- french: 2% (game NOT localized in this language)
- german: 1% (game NOT localized in this language)
- spanish: 4% (game NOT localized in this language)

Localization gap: 17% of measured reviews are written in languages the game does not support (top: spanish). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3856280
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
