# Silent Still 2

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3869680
- Developer: SolitaryStudios
- Released: 2025 · Genre: Indie · List price: $4.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $240 to $360 per month (mid $300)
- Opportunity score: $405/month at x1.35 dormancy multiplier
- Est. lifetime owners: 11.4k · Est. lifetime net revenue: $19.0k
- Review sentiment: 67% positive across 396 reviews (355 from Steam purchases)
- Review velocity: 7.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 12 months
- Studio active elsewhere (4 titles tracked), so this one may welcome a partner
- Last build shipped 12 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $544 |
| After VAT / sales tax (-13% blended) | $473 |
| After refunds (-9.5% median) | $428 |
| Net to developer (after Steam 30%) | $300 |

## Monthly review counts, oldest to newest (13 months)

112, 78, 25, 49, 16, 17, 23, 11, 10, 8, 4, 3, 7

## Estimated acquisition range

$7.2k to $14.4k (2-4x the trailing net annuity of $3.6k/year). Same error range applies.

## Markets by review language

- spanish: 2% (game NOT localized in this language)
- brazilian: 1% (game NOT localized in this language)
- french: 2% (game NOT localized in this language)
- english: 69%
- koreana: 7% (game NOT localized in this language)
- russian: 7% (game NOT localized in this language)
- japanese: 0% (game NOT localized in this language)
- schinese: 6% (game NOT localized in this language)
- german: 6% (game NOT localized in this language)

Localization gap: 31% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3869680
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
