# Deadline Escape

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3872000
- Developer: DeadlineEscape
- Released: 2026 · Genre: Action · List price: $4.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.7k to $4.0k per month (mid $3.3k)
- Opportunity score: $3.3k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 12.9k · Est. lifetime net revenue: $21.6k
- Review sentiment: 86% positive across 414 reviews (403 from Steam purchases)
- Review velocity: 79.6 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Last build shipped 2 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $6.0k |
| After VAT / sales tax (-13% blended) | $5.3k |
| After refunds (-9.5% median) | $4.8k |
| Net to developer (after Steam 30%) | $3.3k |

## Monthly review counts, oldest to newest (5 months)

214, 53, 57, 44, 30

## Markets by review language

- german: 2% (game NOT localized in this language)
- koreana: 2% (game NOT localized in this language)
- japanese: 9% (game NOT localized in this language)
- schinese: 14% (game NOT localized in this language)
- french: 3% (game NOT localized in this language)
- english: 58% (game NOT localized in this language)
- russian: 8% (game NOT localized in this language)
- spanish: 2% (game NOT localized in this language)
- brazilian: 3% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3872000
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
