# Darkway: Murder of King Mere

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3875890
- Developer: IM/MORTAL Studios
- Released: 2025 · Genre: Adventure · List price: $7.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $268 to $402 per month (mid $335)
- Opportunity score: $502/month at x1.50 dormancy multiplier
- Est. lifetime owners: 2.4k · Est. lifetime net revenue: $6.4k
- Review sentiment: 96% positive across 83 reviews (75 from Steam purchases)
- Review velocity: 5.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 6 months ago
- Last build shipped 6 months ago
- Store page localized in only 1 language(s)
- No Steam discount in 4.0 years (deepest tracked: -0%)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $608 |
| After VAT / sales tax (-13% blended) | $529 |
| After refunds (-9.5% median) | $479 |
| Net to developer (after Steam 30%) | $335 |

## Monthly review counts, oldest to newest (8 months)

14, 29, 5, 8, 4, 6, 2, 5

## Missed seasonal-sale revenue (modeled)

Skipped 5 Steam seasonal sale window(s) in the last 8 months. Running a -50% discount in those windows is modeled at +$1.9k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$8.0k to $16.1k (2-4x the trailing net annuity of $4.0k/year). Same error range applies.

## Markets by review language

- english: 97% (game NOT localized in this language)
- russian: 3% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3875890
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
