# He Followed Me

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3879070
- Developer: ZestosYt
- Publisher: ZestosYt Studios
- Released: 2026 · Genre: Action · List price: $4.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $207 to $311 per month (mid $259)
- Opportunity score: $415/month at x1.60 dormancy multiplier
- Est. lifetime owners: 992 · Est. lifetime net revenue: $1.7k
- Review sentiment: 78% positive across 32 reviews (31 from Steam purchases)
- Review velocity: 6.2 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Last build shipped 6 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $471 |
| After VAT / sales tax (-13% blended) | $410 |
| After refunds (-9.5% median) | $371 |
| Net to developer (after Steam 30%) | $259 |

## Monthly review counts, oldest to newest (5 months)

20, 5, 2, 1, 3

## Estimated acquisition range

$6.2k to $12.4k (2-4x the trailing net annuity of $3.1k/year). Same error range applies.

## Markets by review language

- spanish: 4% (game NOT localized in this language)
- japanese: 4% (game NOT localized in this language)
- schinese: 4% (game NOT localized in this language)
- brazilian: 4% (game NOT localized in this language)
- french: 4% (game NOT localized in this language)
- german: 8% (game NOT localized in this language)
- english: 58%
- koreana: 12% (game NOT localized in this language)

Localization gap: 42% of measured reviews are written in languages the game does not support (top: koreana). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3879070
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
