# Day of the Tentacle Remastered

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 388210
- Developer: Double Fine Productions
- Released: 2016 · Genre: Adventure · List price: $14.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $977 to $1.5k per month (mid $1.2k)
- Opportunity score: $2.6k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 228.3k · Est. lifetime net revenue: $735.7k
- Review sentiment: 97% positive across 4699 reviews (3513 from Steam purchases)
- Review velocity: 15.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 9.4 years
- Studio active elsewhere (17 titles tracked), so this one may welcome a partner
- Last build shipped 5.6 years ago
- Last discounted 1 months ago, 5 sales in the last 12 months
- Proven demand elasticity: x1.3 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.2k |
| After VAT / sales tax (-13% blended) | $1.9k |
| After refunds (-9.5% median) | $1.7k |
| Net to developer (after Steam 30%) | $1.2k |

## Monthly review counts, oldest to newest (24 months)

16, 18, 9, 17, 25, 21, 19, 24, 16, 15, 16, 15, 14, 6, 19, 23, 30, 15, 12, 17, 22, 14, 11, 15

## Estimated acquisition range

$29.3k to $58.6k (2-4x the trailing net annuity of $14.7k/year). Same error range applies.

## Analyst notes (AI-assisted)

Day of the Tentacle Remastered is a 2016 HD remaster of LucasArts' 1993 point-and-click adventure classic, preserving the original alongside modernized visuals.

This title generates $1.2k/mo residual revenue on a tight $735k lifetime net, yet maintains 97% positive sentiment and steady player engagement (15 reviews/mo) six years post-launch. The remaster's faithful dual-art approach and Tim Schafer pedigree sustain word-of-mouth in a niche but loyal nostalgic-adventure segment. Interest is primarily strategic for publishers seeking catalog depth in adventure-game IP or for revival campaigns targeting lapsed 90s gamers, rather than new content acquisition.

- Most realistic play: watch
- Risk (market): Point-and-click adventure remains a micro-segment; audience ceiling is inherently low and aging.
- Risk (tech): No developer activity in 112 months suggests the remaster is feature-complete with minimal ongoing support needs or appetite.
- Risk (other): Heavy discount history (80% max, 5 promotions in 12mo, last sale 1.4mo ago) may have trained price expectations and constrained full-price upside.

What players are asking for:
- Sequel or new adventure titles in a similar vein
- Cross-platform availability (Switch, mobile ports mentioned in some legacy discussions)
- Enhanced UI modernization for QoL (hotspot highlighting, inventory improvements)

Suggested first moves:
1. Audit current revenue per price-tier and discount cadence to confirm whether deeper discounting or a price reduction anchors sales volume above current $1.2k/mo baseline.
2. Investigate porting feasibility to Nintendo Switch and mobile (iOS/Android); point-and-click titles have proven longevity on portable hardware and may unlock new user cohorts at minimal engineering cost.
3. Consider bundling Day of the Tentacle Remastered with other Double Fine back-catalog titles (Grim Fandango, Full Throttle) in a 'adventure classics' collection to test cross-sell and improve perceived value without cannibalizing individual sales.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/388210
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
