# SandTable War: Three Kingdoms

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3885930
- Developer: 古玩工作室
- Released: 2026 · Genre: Indie · List price: $9.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $4.4k to $6.6k per month (mid $5.5k)
- Opportunity score: $5.5k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 9.0k · Est. lifetime net revenue: $30.0k
- Review sentiment: 83% positive across 314 reviews (280 from Steam purchases)
- Review velocity: 65.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 0 months ago
- Last discounted 0 months ago, 4 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $10.0k |
| After VAT / sales tax (-13% blended) | $8.7k |
| After refunds (-9.5% median) | $7.9k |
| Net to developer (after Steam 30%) | $5.5k |

## Monthly review counts, oldest to newest (4 months)

148, 54, 32, 29

## Markets by review language

- english: 3%
- koreana: 8%
- japanese: 1%
- schinese: 88%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3885930
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
