# Sacred 2 Remaster

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3906660
- Developer: SparklingBit
- Publisher: THQ Nordic
- Released: 2025 · Genre: Action · List price: $19.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.6k to $5.5k per month (mid $4.6k)
- Opportunity score: $4.6k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 42.2k · Est. lifetime net revenue: $282.9k
- Review sentiment: 55% positive across 1508 reviews (1319 from Steam purchases)
- Review velocity: 27.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Last build shipped 1 months ago
- Last discounted 0 months ago, 7 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $8.3k |
| After VAT / sales tax (-13% blended) | $7.2k |
| After refunds (-9.5% median) | $6.5k |
| Net to developer (after Steam 30%) | $4.6k |

## Monthly review counts, oldest to newest (9 months)

1030, 99, 45, 27, 33, 27, 28, 24, 24

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 9 months. Running a -50% discount in those windows is modeled at +$94.6k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- english: 44%
- russian: 16% (game NOT localized in this language)
- japanese: 2% (game NOT localized in this language)
- schinese: 3% (game NOT localized in this language)
- brazilian: 1% (game NOT localized in this language)
- koreana: 0% (game NOT localized in this language)
- spanish: 5% (game NOT localized in this language)
- french: 4%
- german: 25%

Localization gap: 27% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3906660
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
