# Dementium: The Ward

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3909960
- Developer: Atooi
- Released: 2025 · Genre: Action · List price: $14.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $603 to $905 per month (mid $754)
- Opportunity score: $754/month at x1.00 dormancy multiplier
- Est. lifetime owners: 8.8k · Est. lifetime net revenue: $44.1k
- Review sentiment: 87% positive across 282 reviews (274 from Steam purchases)
- Review velocity: 6.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 7 months ago
- Last build shipped 7 months ago
- Last discounted 2 months ago, 3 sales in the last 12 months
- Proven demand elasticity: x1.6 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.4k |
| After VAT / sales tax (-13% blended) | $1.2k |
| After refunds (-9.5% median) | $1.1k |
| Net to developer (after Steam 30%) | $754 |

## Monthly review counts, oldest to newest (10 months)

132, 68, 27, 17, 5, 3, 2, 4, 19, 3

## Markets by review language

- spanish: 12% (game NOT localized in this language)
- japanese: 1% (game NOT localized in this language)
- schinese: 3% (game NOT localized in this language)
- german: 2%
- koreana: 1% (game NOT localized in this language)
- brazilian: 2% (game NOT localized in this language)
- french: 2%
- english: 72%
- russian: 7% (game NOT localized in this language)

Localization gap: 25% of measured reviews are written in languages the game does not support (top: spanish). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3909960
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
