# Long Live the Catgirls！

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3929580
- Developer: Cat Paw Game
- Publisher: Shark Shark Game
- Released: 2026 · Genre: Adventure · List price: $4.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $301 to $452 per month (mid $376)
- Opportunity score: $376/month at x1.00 dormancy multiplier
- Est. lifetime owners: 1.4k · Est. lifetime net revenue: $2.3k
- Review sentiment: 86% positive across 84 reviews (43 from Steam purchases)
- Review velocity: 9.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Studio active elsewhere (4 titles tracked), so this one may welcome a partner
- Last build shipped 1 months ago
- 49% of reviews come from key activations (excluded from revenue estimates)
- Last discounted 1 months ago, 5 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $683 |
| After VAT / sales tax (-13% blended) | $595 |
| After refunds (-9.5% median) | $538 |
| Net to developer (after Steam 30%) | $376 |

## Monthly review counts, oldest to newest (5 months)

31, 6, 6, 2, 0

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 5 months. Running a -50% discount in those windows is modeled at +$648 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- koreana: 3%
- russian: 6%
- japanese: 3%
- schinese: 81%
- german: 3%
- english: 3% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3929580
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
