# MARVEL MaXimum Collection

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3931060
- Developer: Limited Run Games
- Released: 2026 · Genre: Action · List price: $24.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.8k to $5.6k per month (mid $4.7k)
- Opportunity score: $4.7k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 3.6k · Est. lifetime net revenue: $29.8k
- Review sentiment: 76% positive across 114 reviews (111 from Steam purchases)
- Review velocity: 22.4 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 4 months ago
- Studio active elsewhere (6 titles tracked), so this one may welcome a partner
- Last build shipped 4 months ago
- Last discounted 1 months ago, 2 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $8.5k |
| After VAT / sales tax (-13% blended) | $7.4k |
| After refunds (-9.5% median) | $6.7k |
| Net to developer (after Steam 30%) | $4.7k |

## Monthly review counts, oldest to newest (5 months)

66, 25, 10, 5, 6

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 5 months. Running a -50% discount in those windows is modeled at +$8.1k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- schinese: 1% (game NOT localized in this language)
- brazilian: 3% (game NOT localized in this language)
- french: 5%
- english: 78%
- koreana: 1% (game NOT localized in this language)
- russian: 9% (game NOT localized in this language)
- japanese: 3%

Localization gap: 14% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3931060
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
