# Backyard Baseball

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3935020
- Developer: Mega Cat Studios
- Publisher: Playground Productions
- Released: 2026 · Genre: Action · List price: $39.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $270.9k to $406.3k per month (mid $338.6k)
- Opportunity score: $507.9k/month at x1.50 dormancy multiplier
- Est. lifetime owners: 34.3k · Est. lifetime net revenue: $460.4k
- Review sentiment: 80% positive across 1108 reviews (1073 from Steam purchases)
- Review velocity: 1010.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Studio active elsewhere (8 titles tracked), so this one may welcome a partner
- Last build shipped 1 months ago
- Store page localized in only 1 language(s)
- No Steam discount in 4.0 years (deepest tracked: -0%)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $614.7k |
| After VAT / sales tax (-13% blended) | $534.8k |
| After refunds (-9.5% median) | $484.0k |
| Net to developer (after Steam 30%) | $338.6k |

## Monthly review counts, oldest to newest (1 months)

1010

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 1 months. Running a -50% discount in those windows is modeled at +$169.3k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$8.1M to $16.3M (2-4x the trailing net annuity of $4.1M/year). Same error range applies.

## Markets by review language

- german: 0% (game NOT localized in this language)
- english: 98% (game NOT localized in this language)
- koreana: 0% (game NOT localized in this language)
- russian: 0% (game NOT localized in this language)
- spanish: 0% (game NOT localized in this language)
- brazilian: 1% (game NOT localized in this language)
- french: 0% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3935020
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
