# Minsgon Simulator > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-08-30 03:17 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 3935270 - Developer: Vokcen - Publisher: PlayWay S.A. - Released: 2026 · Genre: Casual · List price: $9.99 - Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $5.7k to $8.6k per month (mid $7.1k) - Opportunity score: $7.1k/month at x1.00 dormancy multiplier - Est. lifetime owners: 3.6k · Est. lifetime net revenue: $12.1k - Review sentiment: 78% positive across 95 reviews (90 from Steam purchases) - Review velocity: 85.3 reviews/month (6-month average) ## Why it's flagged - Developer active, last post 0 months ago - Last build shipped 0 months ago ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $13.0k | | After VAT / sales tax (-13% blended) | $11.3k | | After refunds (-9.5% median) | $10.2k | | Net to developer (after Steam 30%) | $7.1k | ## Markets by review language - koreana: 2% - russian: 6% - spanish: 2% (game NOT localized in this language) - schinese: 3% - french: 8% - german: 16% - english: 63% ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/3935270 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.