# Click the Button > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-08-27 10:46 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 3946950 - Developer: LoopCap - Released: 2026 · Genre: Casual · List price: $3.99 - Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $20.5k to $30.7k per month (mid $25.6k) - Opportunity score: $41.0k/month at x1.60 dormancy multiplier - Est. lifetime owners: 25.4k · Est. lifetime net revenue: $34.0k - Review sentiment: 96% positive across 806 reviews (793 from Steam purchases) - Review velocity: 765.5 reviews/month (6-month average) ## Why it's flagged - No developer announcement on record, ever ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $46.5k | | After VAT / sales tax (-13% blended) | $40.4k | | After refunds (-9.5% median) | $36.6k | | Net to developer (after Steam 30%) | $25.6k | ## Estimated acquisition range $614.5k to $1.2M (2-4x the trailing net annuity of $307.2k/year). Same error range applies. ## Markets by review language - russian: 11% - japanese: 1% - schinese: 5% - brazilian: 25% - english: 40% - spanish: 9% - french: 3% - german: 3% - koreana: 2% ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/3946950 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.