# Soul Touch

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3947480
- Developer: URAYAHA.TECH
- Released: 2025 · Genre: Adventure · List price: $9.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $715 to $1.1k per month (mid $893)
- Opportunity score: $893/month at x1.00 dormancy multiplier
- Est. lifetime owners: 33.0k · Est. lifetime net revenue: $110.6k
- Review sentiment: 98% positive across 1153 reviews (1032 from Steam purchases)
- Review velocity: 10.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 4 months ago
- Last build shipped 4 months ago
- Store page localized in only 2 language(s)
- Last discounted 0 months ago, 6 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.6k |
| After VAT / sales tax (-13% blended) | $1.4k |
| After refunds (-9.5% median) | $1.3k |
| Net to developer (after Steam 30%) | $893 |

## Monthly review counts, oldest to newest (8 months)

987, 20, 24, 12, 7, 12, 4, 5

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 8 months. Running a -50% discount in those windows is modeled at +$837 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- english: 2%
- koreana: 1% (game NOT localized in this language)
- japanese: 0% (game NOT localized in this language)
- schinese: 98% (game NOT localized in this language)

Localization gap: 98% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3947480
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
