# Ys X: Proud Nordics

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3949290
- Developer: Nihon Falcom
- Publisher: NIS America, Inc.
- Released: 2026 · Genre: Action · List price: $69.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $12.4k to $18.5k per month (mid $15.5k)
- Opportunity score: $15.5k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 5.1k · Est. lifetime net revenue: $118.7k
- Review sentiment: 76% positive across 169 reviews (158 from Steam purchases)
- Review velocity: 26.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 6 months ago
- Studio active elsewhere (45 titles tracked), so this one may welcome a partner
- Last build shipped 6 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $28.0k |
| After VAT / sales tax (-13% blended) | $24.4k |
| After refunds (-9.5% median) | $22.1k |
| Net to developer (after Steam 30%) | $15.5k |

## Monthly review counts, oldest to newest (6 months)

67, 41, 14, 19, 6, 11

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 6 months. Running a -50% discount in those windows is modeled at +$17.0k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- french: 3%
- german: 5%
- english: 59%
- russian: 7% (game NOT localized in this language)
- spanish: 3%
- japanese: 19% (game NOT localized in this language)
- schinese: 2% (game NOT localized in this language)
- brazilian: 3% (game NOT localized in this language)

Localization gap: 32% of measured reviews are written in languages the game does not support (top: japanese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3949290
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
