# 1666: Amsterdam > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-08-29 22:23 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 3949550 - Developer: Panache Digital Games - Released: 2026 · Genre: Adventure · List price: $29.99 - Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $98.1k to $147.0k per month (mid $123.0k) - Opportunity score: $123.0k/month at x1.00 dormancy multiplier - Est. lifetime owners: 21.7k · Est. lifetime net revenue: $218.0k - Review sentiment: 67% positive across 619 reviews (543 from Steam purchases) - Review velocity: 487.7 reviews/month (6-month average) ## Why it's flagged - Developer active, last post 0 months ago - Studio active elsewhere (2 titles tracked), so this one may welcome a partner - Last build shipped 0 months ago - Last discounted 0 months ago, 1 sales in the last 12 months ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $223.3k | | After VAT / sales tax (-13% blended) | $194.3k | | After refunds (-9.5% median) | $175.8k | | Net to developer (after Steam 30%) | $123.0k | ## Markets by review language - german: 9% - english: 61% - russian: 11% (game NOT localized in this language) - schinese: 3% - brazilian: 5% - french: 8% - koreana: 0% - spanish: 3% - japanese: 0% Localization gap: 11% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion. ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/3949550 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.