# Drive Me Broke > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-08-30 03:03 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 3958820 - Developer: Onur AD - Publisher: Long Shift Games - Released: 2026 · Genre: Adventure · List price: $15.99 - Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $9.9k to $14.8k per month (mid $12.4k) - Opportunity score: $12.4k/month at x1.00 dormancy multiplier - Est. lifetime owners: 3.8k · Est. lifetime net revenue: $20.4k - Review sentiment: 80% positive across 100 reviews (95 from Steam purchases) - Review velocity: 92.1 reviews/month (6-month average) ## Why it's flagged - Developer active, last post 0 months ago - Last build shipped 0 months ago ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $22.5k | | After VAT / sales tax (-13% blended) | $19.6k | | After refunds (-9.5% median) | $17.7k | | Net to developer (after Steam 30%) | $12.4k | ## Markets by review language - french: 10% - german: 4% - english: 62% - russian: 14% - spanish: 2% - brazilian: 8% (game NOT localized in this language) ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/3958820 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.