# Butcherman

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3979350
- Developer: Mounpeak Games
- Released: 2026 · Genre: Action · List price: $4.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.8k to $2.7k per month (mid $2.2k)
- Opportunity score: $3.6k/month at x1.60 dormancy multiplier
- Est. lifetime owners: 5.2k · Est. lifetime net revenue: $8.6k
- Review sentiment: 94% positive across 167 reviews (161 from Steam purchases)
- Review velocity: 53.7 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 3 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.1k |
| After VAT / sales tax (-13% blended) | $3.5k |
| After refunds (-9.5% median) | $3.2k |
| Net to developer (after Steam 30%) | $2.2k |

## Monthly review counts, oldest to newest (3 months)

97, 39, 25

## Estimated acquisition range

$53.9k to $107.8k (2-4x the trailing net annuity of $26.9k/year). Same error range applies.

## Markets by review language

- spanish: 6%
- japanese: 1%
- brazilian: 3%
- french: 4%
- german: 7%
- koreana: 17%
- schinese: 10%
- english: 45%
- russian: 7%

## Analyst notes (AI-assisted)

A compact indie horror game delivering atmospheric scares and clever puzzles with strong production values across 23 languages.

Butcherman is a quiet performer with exceptional community sentiment (94% positive) and steady review velocity (54/month), but minimal monetization history and a two-month-old build raise questions about whether this title has plateaued or is still finding its audience. The game shows production discipline, Korean interest, and a clear identity, making it worth watching for a potential publishing/localization partner seeking a proven-safe IP slot to amplify.

- Most realistic play: publishing
- Risk (market): No discount promotions in 12 months and only $8,620 lifetime revenue suggest limited demand elasticity or audience ceiling at $4.99 price point.
- Risk (tech): Two-month-old build and no recent developer posts create uncertainty about ongoing support and bug stability.
- Risk (other): Small player base (5,152 lifetime units) means community feedback is limited and scaling risk is real.

What players are asking for:
- Clearer failure states and higher stakes (reviewer noted no sense of consequence during pursuit sequences)
- Longer campaign or additional content (players appreciate the brevity but may want more)

Suggested first moves:
1. Secure direct contact with Mounpeak Games to clarify post-launch roadmap, patch status, and interest in co-marketing or localization funding for high-performing regions (Korea, China, Russia, Germany).
2. Conduct a deeper dive on the Korean 23-review cluster: confirm whether organic or influenced, and assess potential for a dedicated Korean marketing push or console port.
3. Model revenue impact of a seasonal discount strategy (currently zero): test 15-20% promotional windows to measure unit elasticity and lifetime value per acquisition without cannibalizing the strong organic review rate.

Generated 2026-08-21 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3979350
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
