# Biohazardous Love ☣️ > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-09-07 08:39 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 3983830 - Developer: TheBigO Games - Publisher: EroBits - Released: 2025 · Genre: Action · List price: $5.99 - Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $416 to $623 per month (mid $519) - Opportunity score: $987/month at x1.90 dormancy multiplier - Est. lifetime owners: 1.0k · Est. lifetime net revenue: $2.0k - Review sentiment: 93% positive across 29 reviews (25 from Steam purchases) - Review velocity: 10.3 reviews/month (6-month average) ## Why it's flagged - No developer announcement on record, ever - Studio quiet across its whole catalog - Store page localized in only 1 language(s) ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $942 | | After VAT / sales tax (-13% blended) | $820 | | After refunds (-9.5% median) | $742 | | Net to developer (after Steam 30%) | $519 | ## Monthly review counts, oldest to newest (2 months) 23, 1 ## Estimated acquisition range $12.5k to $24.9k (2-4x the trailing net annuity of $6.2k/year). Same error range applies. ## Markets by review language - english: 96% (game NOT localized in this language) - russian: 4% (game NOT localized in this language) Localization gap: 100% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion. ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/3983830 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.