# Claws Of Power > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-08-30 01:14 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 3998900 - Developer: 蒜苗 - Publisher: 蒜头 - Released: 2026 · Genre: Indie · List price: $6.99 - Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $6.1k to $9.1k per month (mid $7.6k) - Opportunity score: $11.4k/month at x1.50 dormancy multiplier - Est. lifetime owners: 6.0k · Est. lifetime net revenue: $14.2k - Review sentiment: 84% positive across 175 reviews (151 from Steam purchases) - Review velocity: 129.4 reviews/month (6-month average) ## Why it's flagged - Developer active, last post 0 months ago - Last build shipped 0 months ago - No Steam discount in 4.0 years (deepest tracked: -0%) ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $13.8k | | After VAT / sales tax (-13% blended) | $12.0k | | After refunds (-9.5% median) | $10.8k | | Net to developer (after Steam 30%) | $7.6k | ## Estimated acquisition range $181.9k to $363.8k (2-4x the trailing net annuity of $91.0k/year). Same error range applies. ## Markets by review language - japanese: 1% - schinese: 97% - english: 2% - koreana: 1% (game NOT localized in this language) ## Analyst notes (AI-assisted) _Note written 2026-08-30 from that day's data; the figures in the header are live and supersede any numbers here._ Claws Of Power is a cat-themed tower-defense indie title with clean mechanics and no monetization friction. This is a quiet, single-title studio project with solid community sentiment (84% positive) and consistent low-level residuals in the mid-four-figures monthly range. The game shows signs of incomplete late-game content, which is both a risk and an opportunity: a small content refresh or boss-fight pass could reignite dormant engagement without heavy lift. Best suited for a publisher seeking a low-risk catalog filler with upside from player-requested features. - Most realistic play: publishing - Risk (market): Peak concurrent players remain in the low double digits despite 84% positive sentiment, suggesting the tower-defense niche may be fully saturated or the title lacks discoverability. - Risk (other): Player feedback explicitly notes incomplete late-game content and missing boss encounters, indicating the live build may not reflect original scope or vision. - Risk (tech): No discount run in 48 months and no workshop support suggests minimal community-driven retention or organic viral potential. What players are asking for: - Boss fights and end-game content progression - Additional cat characters or units - Clarification on whether late-game is intentionally sparse or still in development Suggested first moves: 1. Audit developer's design notes and roadmap to determine if late-game was intentionally cut or abandoned; contact 蒜苗 directly to assess appetite for a content partnership. 2. A/B test a targeted discount campaign (15-25% off, one week) paired with a single patch note promising one new boss arena or cat type; measure review velocity and concurrent-player lift. 3. If acquisition is viable, prioritize a 4-6 week content sprint: one boss fight, two cat units, one new map; relaunch with modest marketing to existing positive-review cohort. Generated 2026-08-30 from public signals and player reviews. Directional, not diligence. ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/3998900 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.