# CosmicGalaxyWars

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4004490
- Developer: YOSHITSUNA INC.
- Publisher: CHIMERA special agency LLC.
- Released: 2026 · Genre: Action · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.5k to $2.2k per month (mid $1.8k)
- Opportunity score: $2.9k/month at x1.60 dormancy multiplier
- Est. lifetime owners: 1.1k · Est. lifetime net revenue: $7.3k
- Review sentiment: 77% positive across 35 reviews (34 from Steam purchases)
- Review velocity: 11.0 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Last build shipped 2 months ago
- Store page localized in only 2 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.3k |
| After VAT / sales tax (-13% blended) | $2.9k |
| After refunds (-9.5% median) | $2.6k |
| Net to developer (after Steam 30%) | $1.8k |

## Monthly review counts, oldest to newest (3 months)

23, 7, 3

## Estimated acquisition range

$44.2k to $88.5k (2-4x the trailing net annuity of $22.1k/year). Same error range applies.

## Markets by review language

- english: 47%
- japanese: 53%

## Analyst notes (AI-assisted)

A grinding-focused action game with deep progression systems, released by a new studio in early 2026.

CosmicGalaxyWars shows modest but stable residual momentum ($1.8k/mo mid-case) for a title only 2 months old with zero marketing spend and no discount history. The 77% positive rate and 11 reviews/month suggest a small, engaged audience discovering hidden depth in a mechanically quirky package. Relevant only as a watch for indie pattern-matching or as a proof-of-concept for YOSHITSUNA's pipeline; the developer is operating solo with one title, limiting acquisition appeal unless their internal roadmap reveals significant untapped potential.

- Most realistic play: watch
- Risk (market): Title is only 2 months old; residual revenue and community size too immature to predict long-term retention or viral escape velocity.
- Risk (tech): Described by players as clunky and sparse; unknown whether technical debt or design choice will constrain scaling or updates.
- Risk (other): Studio has released only one title; no track record for post-launch support, community management or sequel delivery.

What players are asking for:
- Clarity on depth: players are curious about hidden systems and endgame scope but unsure what the game is trying to be
- Polish and UX: feedback hints at clunkiness in interface or mechanics that could be streamlined

Suggested first moves:
1. Request dev roadmap and post-launch cadence plans; verify whether YOSHITSUNA is committed to updates or treating this as a one-off release.
2. Analyze 12-month cohort retention and spending curve to understand whether early-stage momentum is genuine or front-loaded review spike.
3. Monitor for second title or studio expansion; a multi-game pipeline would elevate this from watch to potential publishing or studio acquisition target.

Generated 2026-08-21 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4004490
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
