# Rose Guns Days -Season 1-

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4017960
- Developer: 07th Expansion
- Publisher: MangaGamer
- Released: 2026 · Genre: Adventure · List price: $12.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $980 to $1.5k per month (mid $1.2k)
- Opportunity score: $1.2k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 1.4k · Est. lifetime net revenue: $6.3k
- Review sentiment: 93% positive across 73 reviews (45 from Steam purchases)
- Review velocity: 11.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 4 months ago
- Studio active elsewhere (14 titles tracked), so this one may welcome a partner
- Last build shipped 3 months ago
- Store page localized in only 4 language(s)
- Last discounted 0 months ago, 3 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.2k |
| After VAT / sales tax (-13% blended) | $1.9k |
| After refunds (-9.5% median) | $1.8k |
| Net to developer (after Steam 30%) | $1.2k |

## Monthly review counts, oldest to newest (4 months)

29, 6, 2, 8

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 4 months. Running a -50% discount in those windows is modeled at +$544 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- schinese: 41%
- brazilian: 5% (game NOT localized in this language)
- french: 5% (game NOT localized in this language)
- english: 39%
- russian: 10% (game NOT localized in this language)

Localization gap: 20% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4017960
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
