# Loot Line - Season 2

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4030400
- Developer: Candylight Studio
- Released: 2025 · Genre: Adventure · List price: $11.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $375 to $563 per month (mid $469)
- Opportunity score: $469/month at x1.00 dormancy multiplier
- Est. lifetime owners: 1.3k · Est. lifetime net revenue: $5.3k
- Review sentiment: 76% positive across 49 reviews (41 from Steam purchases)
- Review velocity: 4.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 4 months ago
- Studio active elsewhere (5 titles tracked), so this one may welcome a partner
- Last build shipped 4 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $852 |
| After VAT / sales tax (-13% blended) | $741 |
| After refunds (-9.5% median) | $670 |
| Net to developer (after Steam 30%) | $469 |

## Monthly review counts, oldest to newest (8 months)

6, 5, 3, 15, 1, 1, 1, 7

## Markets by review language

- koreana: 8% (game NOT localized in this language)
- schinese: 3% (game NOT localized in this language)
- brazilian: 3% (game NOT localized in this language)
- german: 3% (game NOT localized in this language)
- english: 84%

Localization gap: 16% of measured reviews are written in languages the game does not support (top: koreana). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4030400
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
