# EA SPORTS™ College Football 27

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4032350
- Developer: Tiburon
- Publisher: Electronic Arts
- Released: 2026 · Genre: Simulation · List price: $69.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $916.2k to $1.4M per month (mid $1.1M)
- Opportunity score: $1.1M/month at x1.00 dormancy multiplier
- Est. lifetime owners: 70.5k · Est. lifetime net revenue: $1.7M
- Review sentiment: 40% positive across 2382 reviews (2203 from Steam purchases)
- Review velocity: 1952.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 0 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.1M |
| After VAT / sales tax (-13% blended) | $1.8M |
| After refunds (-9.5% median) | $1.6M |
| Net to developer (after Steam 30%) | $1.1M |

## Monthly review counts, oldest to newest (1 months)

1952

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 1 months. Running a -50% discount in those windows is modeled at +$572.6k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- french: 1% (game NOT localized in this language)
- german: 0% (game NOT localized in this language)
- english: 99% (game NOT localized in this language)
- russian: 0% (game NOT localized in this language)
- spanish: 0% (game NOT localized in this language)
- schinese: 0% (game NOT localized in this language)
- brazilian: 0% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4032350
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
