# Moka Love Relive♪

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4033150
- Developer: Riot-Cryo
- Publisher: やぶから堂
- Released: 2026 · Genre: Casual · List price: $13.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $6.8k to $10.1k per month (mid $8.4k)
- Opportunity score: $8.4k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 4.9k · Est. lifetime net revenue: $23.0k
- Review sentiment: 93% positive across 164 reviews (153 from Steam purchases)
- Review velocity: 72.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Last build shipped 1 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $15.3k |
| After VAT / sales tax (-13% blended) | $13.3k |
| After refunds (-9.5% median) | $12.1k |
| Net to developer (after Steam 30%) | $8.4k |

## Monthly review counts, oldest to newest (2 months)

85, 59

## Markets by review language

- schinese: 33%
- english: 28%
- koreana: 26% (game NOT localized in this language)
- russian: 8% (game NOT localized in this language)
- japanese: 5%

Localization gap: 34% of measured reviews are written in languages the game does not support (top: koreana). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4033150
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
