# Claws of Soria: Escape the Succubus Night > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-09-07 21:15 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 4054650 - Developer: Byakko MeiMei - Publisher: Hide Games - Released: 2026 · Genre: Action · List price: $12.99 - Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $1.2k to $1.7k per month (mid $1.4k) - Opportunity score: $1.4k/month at x1.00 dormancy multiplier - Est. lifetime owners: 1.0k · Est. lifetime net revenue: $4.4k - Review sentiment: 81% positive across 47 reviews (25 from Steam purchases) - Review velocity: 13.3 reviews/month (6-month average) ## Why it's flagged - Developer active, last post 0 months ago - 47% of reviews come from key activations (excluded from revenue estimates) ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $2.6k | | After VAT / sales tax (-13% blended) | $2.3k | | After refunds (-9.5% median) | $2.1k | | Net to developer (after Steam 30%) | $1.4k | ## Markets by review language - english: 27% - koreana: 13% - russian: 7% - japanese: 20% - schinese: 33% ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/4054650 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.