# Construction Simulator 4 - Pocket Edition 

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4080810
- Developer: astragon Development
- Publisher: astragon Entertainment
- Released: 2025 · Genre: Simulation · List price: $14.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $235 to $352 per month (mid $293)
- Opportunity score: $469/month at x1.60 dormancy multiplier
- Est. lifetime owners: 1.1k · Est. lifetime net revenue: $5.3k
- Review sentiment: 18% positive across 34 reviews (33 from Steam purchases)
- Review velocity: 2.3 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 10 months ago
- Last discounted 0 months ago, 8 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $532 |
| After VAT / sales tax (-13% blended) | $463 |
| After refunds (-9.5% median) | $419 |
| Net to developer (after Steam 30%) | $293 |

## Monthly review counts, oldest to newest (9 months)

12, 1, 7, 4, 1, 4, 3, 1, 1

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 9 months. Running a -50% discount in those windows is modeled at +$440 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$7.0k to $14.1k (2-4x the trailing net annuity of $3.5k/year). Same error range applies.

## Markets by review language

- french: 4%
- german: 12%
- english: 27%
- russian: 23%
- spanish: 19%
- schinese: 4%
- brazilian: 12% (game NOT localized in this language)

Localization gap: 12% of measured reviews are written in languages the game does not support (top: brazilian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4080810
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
