# Devlog: A Post-Modern College Experience

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4104070
- Developer: Shut-in Studios
- Released: 2026 · Genre: Casual · List price: $19.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.9k to $5.8k per month (mid $4.9k)
- Opportunity score: $4.9k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 1.4k · Est. lifetime net revenue: $9.7k
- Review sentiment: 98% positive across 55 reviews (45 from Steam purchases)
- Review velocity: 29.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Last build shipped 1 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $8.8k |
| After VAT / sales tax (-13% blended) | $7.7k |
| After refunds (-9.5% median) | $6.9k |
| Net to developer (after Steam 30%) | $4.9k |

## Monthly review counts, oldest to newest (1 months)

29

## Markets by review language

- french: 2% (game NOT localized in this language)
- english: 85%
- russian: 8% (game NOT localized in this language)
- schinese: 2% (game NOT localized in this language)
- brazilian: 2% (game NOT localized in this language)

Localization gap: 15% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4104070
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
