# 魔王跳 《More Jump》

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4113470
- Developer: 弦外之境
- Released: 2025 · Genre: Action · List price: $6.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $4.8k to $7.2k per month (mid $6.0k)
- Opportunity score: $9.6k/month at x1.60 dormancy multiplier
- Est. lifetime owners: 3.1k · Est. lifetime net revenue: $7.2k
- Review sentiment: 100% positive across 96 reviews (96 from Steam purchases)
- Review velocity: 102.0 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Last build shipped 9 months ago
- Store page localized in only 2 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $10.9k |
| After VAT / sales tax (-13% blended) | $9.4k |
| After refunds (-9.5% median) | $8.5k |
| Net to developer (after Steam 30%) | $6.0k |

## Estimated acquisition range

$143.4k to $286.9k (2-4x the trailing net annuity of $71.7k/year). Same error range applies.

## Markets by review language

- schinese: 100% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Analyst notes (AI-assisted)

魔王跳 《More Jump》 is a 2025 action platformer from Chinese indie studio 弦外之境 with 100% positive reviews and ~3,000 lifetime units sold.

This title shows exceptional early-stage metrics: perfect review score, strong review velocity (102/mo), and $5.9k–$7.2k monthly residual across a micro-budget launch. The studio is actively operating with a single-title portfolio. The 9.5-month window since build, zero discount activity, and 100% Simplified Chinese localization gap suggest a soft launch or regional strategy. For a Western publisher or platform, the primary value is proof-of-concept acquisition of an emerging developer with demonstrated quality control, not catalog revenue capture.

- Most realistic play: acquisition
- Risk (market): No sales_12m discount history and no dev posts recorded suggest minimal marketing effort; virality may be organic or platform-gated to China, with uncertain Western appeal.
- Risk (other): Lifetime net of $7.2k USD on 3,000 units implies a price-point or regional-pricing structure optimized for non-Western markets; unit economics may not transfer.
- Risk (tech): Two-language catalog and 100% localization gap to English indicate no Western version; expansion requires translation, marketing rebuild, and platform relaunch confidence.

Suggested first moves:
1. Request full review corpus in Chinese and quantitative breakdown of player acquisition channels (platform feature, social, ads) to validate organic reach vs. regional targeting.
2. Conduct developer outreach to clarify post-launch roadmap, franchise intent, and localization timeline; confirm studio capacity and portfolio appetite.
3. If developer alignment exists, commission rapid English localization + Western storefront A/B test (limited regional release) to measure willingness-to-pay and review tone shift before full acquisition.

Generated 2026-08-21 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4113470
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
