# VHOLUME > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-08-29 22:23 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 4131730 - Developer: Nathan Grange - Publisher: IronEqual - Released: 2026 · Genre: Casual · List price: $8.00 - Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $95.5k to $143.0k per month (mid $119.0k) - Opportunity score: $119.0k/month at x1.00 dormancy multiplier - Est. lifetime owners: 73.3k · Est. lifetime net revenue: $197.0k - Review sentiment: 97% positive across 1912 reviews (1832 from Steam purchases) - Review velocity: 1779.3 reviews/month (6-month average) ## Why it's flagged - Developer active, last post 0 months ago - Last build shipped 0 months ago - Last discounted 0 months ago, 1 sales in the last 12 months ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $216.0k | | After VAT / sales tax (-13% blended) | $187.9k | | After refunds (-9.5% median) | $170.1k | | Net to developer (after Steam 30%) | $119.0k | ## Markets by review language - german: 1% - english: 72% - koreana: 1% - japanese: 1% - french: 5% - russian: 9% - spanish: 2% - schinese: 7% - brazilian: 1% ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/4131730 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.