# Cut cats' balls

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4145450
- Developer: Yvciyv
- Released: 2025 · Genre: Casual · List price: $0.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $106 to $159 per month (mid $133)
- Opportunity score: $133/month at x1.00 dormancy multiplier
- Est. lifetime owners: 4.5k · Est. lifetime net revenue: $1.5k
- Review sentiment: 99% positive across 166 reviews (142 from Steam purchases)
- Review velocity: 16.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 9 months ago
- Last build shipped 7 months ago
- Store page localized in only 2 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $241 |
| After VAT / sales tax (-13% blended) | $210 |
| After refunds (-9.5% median) | $190 |
| Net to developer (after Steam 30%) | $133 |

## Monthly review counts, oldest to newest (9 months)

2, 4, 37, 38, 23, 12, 8, 4, 11

## Missed seasonal-sale revenue (modeled)

Skipped 6 Steam seasonal sale window(s) in the last 9 months. Running a -50% discount in those windows is modeled at +$336 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4145450
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
