# My Winter Car

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4164420
- Developer: Amistech Games
- Released: 2025 · Genre: Indie · List price: $14.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $54.2k to $81.2k per month (mid $67.7k)
- Opportunity score: $67.7k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 585.7k · Est. lifetime net revenue: $2.9M
- Review sentiment: 94% positive across 18864 reviews (18303 from Steam purchases)
- Review velocity: 538.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 3 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 3 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $122.9k |
| After VAT / sales tax (-13% blended) | $106.9k |
| After refunds (-9.5% median) | $96.8k |
| Net to developer (after Steam 30%) | $67.7k |

## Monthly review counts, oldest to newest (8 months)

10211, 5219, 1099, 669, 398, 359, 413, 294

## Missed seasonal-sale revenue (modeled)

Skipped 5 Steam seasonal sale window(s) in the last 8 months. Running a -50% discount in those windows is modeled at +$1.1M net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- russian: 40% (game NOT localized in this language)
- schinese: 0% (game NOT localized in this language)
- brazilian: 5% (game NOT localized in this language)
- german: 2% (game NOT localized in this language)
- spanish: 2% (game NOT localized in this language)
- japanese: 0% (game NOT localized in this language)
- french: 1% (game NOT localized in this language)
- english: 49%
- koreana: 1% (game NOT localized in this language)

Localization gap: 51% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4164420
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
