# GAME.exe 2 - Phantom Strike

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4174490
- Developer: Punx Studios
- Released: 2026 · Genre: Adventure · List price: $5.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.3k to $1.9k per month (mid $1.6k)
- Opportunity score: $1.6k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 1.1k · Est. lifetime net revenue: $2.1k
- Review sentiment: 78% positive across 37 reviews (33 from Steam purchases)
- Review velocity: 32.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 1 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.9k |
| After VAT / sales tax (-13% blended) | $2.5k |
| After refunds (-9.5% median) | $2.3k |
| Net to developer (after Steam 30%) | $1.6k |

## Monthly review counts, oldest to newest (1 months)

32

## Markets by review language

- russian: 36% (game NOT localized in this language)
- schinese: 3%
- brazilian: 9%
- french: 3%
- english: 45%
- koreana: 3%

Localization gap: 36% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4174490
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
