# Onigotchi > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-09-28 16:20 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 4184190 - Developer: BadColor - Publisher: Shady Corner Games - Released: 2026 · Genre: Casual · List price: $3.99 - Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $3.8k to $5.7k per month (mid $4.7k) - Opportunity score: $6.1k/month at x1.30 dormancy multiplier - Est. lifetime owners: 5.8k · Est. lifetime net revenue: $7.7k - Review sentiment: 90% positive across 148 reviews (144 from Steam purchases) - Review velocity: 141.1 reviews/month (6-month average) ## Why it's flagged - Developer active, last post 0 months ago - Studio active elsewhere (3 titles tracked), so this one may welcome a partner - Store page localized in only 2 language(s) - Last discounted 0 months ago, 1 sales in the last 12 months ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $8.6k | | After VAT / sales tax (-13% blended) | $7.5k | | After refunds (-9.5% median) | $6.7k | | Net to developer (after Steam 30%) | $4.7k | ## Estimated acquisition range $113.3k to $226.6k (2-4x the trailing net annuity of $56.6k/year). Same error range applies. ## Markets by review language - english: 72% - koreana: 3% (game NOT localized in this language) - russian: 18% (game NOT localized in this language) - spanish: 3% (game NOT localized in this language) - schinese: 5% (game NOT localized in this language) Localization gap: 28% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion. ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/4184190 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.