# A stupid game about pouring drinks for the P.T.A.

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4185050
- Developer: Fuzz Force
- Released: 2026 · Genre: Casual · List price: $1.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $315 to $472 per month (mid $394)
- Opportunity score: $394/month at x1.00 dormancy multiplier
- Est. lifetime owners: 3.9k · Est. lifetime net revenue: $2.6k
- Review sentiment: 96% positive across 126 reviews (123 from Steam purchases)
- Review velocity: 23.6 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 3 months ago
- Last build shipped 5 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 2 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $715 |
| After VAT / sales tax (-13% blended) | $622 |
| After refunds (-9.5% median) | $563 |
| Net to developer (after Steam 30%) | $394 |

## Monthly review counts, oldest to newest (5 months)

65, 23, 8, 9, 13

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 5 months. Running a -50% discount in those windows is modeled at +$726 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- russian: 6% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)
- brazilian: 3% (game NOT localized in this language)
- french: 2% (game NOT localized in this language)
- german: 3% (game NOT localized in this language)
- english: 85% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4185050
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
