# THROUGH TIME·SUMMER OF GIRL PUZZLE

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4196510
- Developer: Pomodoro Lab
- Released: 2026 · Genre: Casual · List price: $4.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.7k to $2.6k per month (mid $2.2k)
- Opportunity score: $3.4k/month at x1.60 dormancy multiplier
- Est. lifetime owners: 3.2k · Est. lifetime net revenue: $5.3k
- Review sentiment: 99% positive across 100 reviews (99 from Steam purchases)
- Review velocity: 51.5 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 3 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.9k |
| After VAT / sales tax (-13% blended) | $3.4k |
| After refunds (-9.5% median) | $3.1k |
| Net to developer (after Steam 30%) | $2.2k |

## Monthly review counts, oldest to newest (2 months)

101, 2

## Estimated acquisition range

$51.7k to $103.4k (2-4x the trailing net annuity of $25.9k/year). Same error range applies.

## Markets by review language

- english: 1%
- koreana: 1%
- schinese: 98%

## Analyst notes (AI-assisted)

A casual animated jigsaw-puzzle game with hand-drawn CG art, built for short play sessions.

THROUGH TIME·SUMMER OF GIRL PUZZLE has achieved 99% positive sentiment ($2.15k/mo residual, $5.3k lifetime) on minimal marketing spend in just 3 months post-launch. The title is generating sustained review velocity (51.5/mo) almost entirely from Chinese-language Steam players, suggesting untapped geographic arbitrage or regional demand signal. For a publisher seeking low-risk catalog depth or a developer exploring sequel/IP expansion, this represents validated casual-game mechanics with obvious localization upside.

- Most realistic play: publishing
- Risk (market): Extremely small absolute revenue base ($5.3k lifetime) means even a failed revival could be absorbed, but discovery on Steam remains unpredictable for non-mainstream titles.
- Risk (other): Developer Pomodoro Lab has only 2 titles on record; limited track record and no visible post-launch engagement (months_since_dev_post: -1) raises execution-risk questions.

Suggested first moves:
1. Analyze the 94 Chinese-language reviews (via native speaker or MT) to extract specific player asks and identify any geo-specific marketing that drove traction.
2. Contact Pomodoro Lab to understand post-launch roadmap, live-ops plans, and openness to publishing partnership or expanded localization.
3. A/B test modest paid promotion in Southeast Asia and China (where review density is highest) to validate whether $2.15k/mo is a pricing-floor baseline or suppressible by demand generation.

Generated 2026-08-21 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4196510
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
