# Wireworks

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4206270
- Developer: JJJ
- Released: 2026 · Genre: Indie · List price: $6.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $5.0k to $7.5k per month (mid $6.2k)
- Opportunity score: $6.2k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 18.6k · Est. lifetime net revenue: $43.7k
- Review sentiment: 90% positive across 591 reviews (582 from Steam purchases)
- Review velocity: 106.4 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 0 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $11.3k |
| After VAT / sales tax (-13% blended) | $9.8k |
| After refunds (-9.5% median) | $8.9k |
| Net to developer (after Steam 30%) | $6.2k |

## Monthly review counts, oldest to newest (5 months)

268, 94, 39, 48, 83

## Markets by review language

- spanish: 1% (game NOT localized in this language)
- japanese: 7%
- brazilian: 1%
- french: 1% (game NOT localized in this language)
- german: 7% (game NOT localized in this language)
- koreana: 2%
- schinese: 11%
- english: 69%
- russian: 2% (game NOT localized in this language)

Localization gap: 10% of measured reviews are written in languages the game does not support (top: german). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4206270
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
