# Samorost 3

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 421120
- Developer: Amanita Design
- Released: 2016 · Genre: Adventure · List price: $19.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.5k to $5.2k per month (mid $4.4k)
- Opportunity score: $5.7k/month at x1.30 dormancy multiplier
- Est. lifetime owners: 282.1k · Est. lifetime net revenue: $1.2M
- Review sentiment: 94% positive across 5541 reviews (4340 from Steam purchases)
- Review velocity: 40.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 4 months ago
- Studio active elsewhere (9 titles tracked), so this one may welcome a partner
- Last build shipped 29 months ago
- Last discounted 1 months ago, 10 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $7.9k |
| After VAT / sales tax (-13% blended) | $6.9k |
| After refunds (-9.5% median) | $6.2k |
| Net to developer (after Steam 30%) | $4.4k |

## Monthly review counts, oldest to newest (24 months)

19, 23, 14, 31, 36, 39, 32, 173, 58, 40, 32, 41, 26, 41, 23, 42, 28, 28, 46, 28, 46, 39, 43, 42

## Estimated acquisition range

$104.8k to $209.7k (2-4x the trailing net annuity of $52.4k/year). Same error range applies.

## Analyst notes (AI-assisted)

Amanita Design's 2016 point-and-click adventure with distinctive hand-crafted visuals and atmospheric puzzle design.

Samorost 3 is a quiet earner generating $4,368/mo in residual revenue on a 2016 release with 93.6% positive reviews and a devoted fanbase. The title demonstrates Amanita's brand strength in the indie adventure space; acquisition is unlikely (studio remains operating with 9 titles), but a publishing partnership for platform expansion or licensing the IP for adaptation could unlock value. The community's attachment to the visual and sonic experience suggests strong potential for remaster, console port, or ancillary projects.

- Most realistic play: licensing
- Risk (market): Puzzle adventure genre faces saturation; gameplay reviews note mechanics are 'regular' rather than innovative, meaning art direction carries disproportionate weight.
- Risk (other): Developer maintains full creative control and publishes independently; direct acquisition unlikely unless studio undergoes strategic shift.

What players are asking for:
- Console ports (Switch, PlayStation, Xbox mentioned in broader Amanita discourse)
- Sequel or new installment in the Samorost franchise
- Behind-the-scenes art/soundtrack releases
- Mobile adaptation for accessibility

Suggested first moves:
1. Approach Amanita Design directly about licensing the Samorost IP (brand, visual assets, characters) for adaptation into other media, merchandise, or web/mobile experiences that don't compete with the core game.
2. Analyze console port economics: 282k units lifetime on PC at $19.99 suggests strong attach potential on Nintendo Switch given the cozy/puzzle positioning and portable appeal.
3. Audit the broader Amanita catalogue for bundling or co-marketing opportunities; franchise fans (Machinarium, Botanicula) show high cross-purchase intent.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/421120
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
