# Dverghold

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4216280
- Developer: Team Sorgarn
- Publisher: AIP
- Released: 2026 · Genre: RPG · List price: $16.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $6.4k to $9.6k per month (mid $8.0k)
- Opportunity score: $8.0k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 2.8k · Est. lifetime net revenue: $16.0k
- Review sentiment: 98% positive across 91 reviews (88 from Steam purchases)
- Review velocity: 56.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 0 months ago
- Store page localized in only 2 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $14.5k |
| After VAT / sales tax (-13% blended) | $12.6k |
| After refunds (-9.5% median) | $11.4k |
| Net to developer (after Steam 30%) | $8.0k |

## Monthly review counts, oldest to newest (1 months)

56

## Markets by review language

- english: 81%
- russian: 6% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)
- japanese: 6%
- german: 6% (game NOT localized in this language)

Localization gap: 13% of measured reviews are written in languages the game does not support (top: german). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4216280
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
