# Blood Night

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4229460
- Developer: Team
- Released: 2026 · Genre: Action · List price: $1.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $480 to $721 per month (mid $601)
- Opportunity score: $601/month at x1.00 dormancy multiplier
- Est. lifetime owners: 3.5k · Est. lifetime net revenue: $2.3k
- Review sentiment: 95% positive across 110 reviews (109 from Steam purchases)
- Review velocity: 36.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 5 months ago
- Last build shipped 5 months ago
- Store page localized in only 2 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.1k |
| After VAT / sales tax (-13% blended) | $948 |
| After refunds (-9.5% median) | $858 |
| Net to developer (after Steam 30%) | $601 |

## Monthly review counts, oldest to newest (3 months)

106, 1, 1

## Markets by review language

- german: 1% (game NOT localized in this language)
- english: 2%
- russian: 97%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4229460
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
