# Furi

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 423230
- Developer: The Game Bakers
- Released: 2016 · Genre: Action · List price: $19.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $5.1k to $7.7k per month (mid $6.4k)
- Opportunity score: $9.6k/month at x1.50 dormancy multiplier
- Est. lifetime owners: 728.0k · Est. lifetime net revenue: $3.1M
- Review sentiment: 90% positive across 14014 reviews (11200 from Steam purchases)
- Review velocity: 59.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 4.2 years ago
- Last discounted 1 months ago, 11 sales in the last 12 months
- Proven demand elasticity: x1.6 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $11.6k |
| After VAT / sales tax (-13% blended) | $10.1k |
| After refunds (-9.5% median) | $9.2k |
| Net to developer (after Steam 30%) | $6.4k |

## Monthly review counts, oldest to newest (24 months)

46, 54, 46, 41, 61, 71, 43, 57, 113, 55, 223, 544, 148, 125, 112, 75, 76, 87, 70, 59, 67, 48, 56, 58

## Estimated acquisition range

$153.8k to $307.6k (2-4x the trailing net annuity of $76.9k/year). Same error range applies.

## Analyst notes (AI-assisted)

Furi is a stylish boss-rush action game with rhythm-game precision mechanics, cyberpunk art direction, and an acclaimed electronic soundtrack.

Furi has quietly generated $3.1M lifetime revenue on modest visibility, with 89.9% positive reviews and consistent monthly residual income of $6.4K. The game's core appeal, parry-based melee combat fused with bullet-hell patterns, shows strong product-market fit in the challenge-action segment, yet remains underrepresented in mainstream discourse. For a publisher or platform seeking IP with high replay value and a devoted fanbase, Furi represents proven evergreen potential with minimal ongoing dev burden.

- Most realistic play: publishing
- Risk (market): Boss-rush/challenge-action is a niche vertical; ceiling for mainstream growth is real despite strong sentiment.
- Risk (tech): Players report audio bugs (sound and music drops, especially post-knockdown) that persist and affect scoring; these erode repeat engagement.
- Risk (other): Game lacks skippable cutscenes/credits, a friction point for speedrun and grind-focused audiences.

What players are asking for:
- Fix audio engine bugs (music/SFX dropouts, especially during knockdown recovery)
- Add toggleable cutscene/credits skips for replayability
- Expand boss roster or release DLC bosses to extend endgame value
- Balance long-range boss encounters; some players find them less engaging than melee-focused fights

Suggested first moves:
1. Commission a technical audit of the audio subsystem and knockdown-state animation loop; prioritize fixes for these two pain points to reduce negative word-of-mouth and lift conversion.
2. Explore a DLC or cosmetic-boss pack (3–5 new boss encounters, reusing core mechanics) to re-engage dormant players and drive seasonal revenue spikes; test pricing elasticity (case file shows 1.57 elasticity, indicating demand sensitivity).
3. Evaluate soundtrack/IP licensing upside: reviews repeatedly cite the OST as a primary draw and standalone discovery vector (Hotline Miami 2 comparisons); negotiate expanded music distribution (Spotify, Apple Music, vinyl) to funnel new players to the store page.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/423230
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
