# PASSENGER x PRINCESS: NO HOPE // MUST DIE

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4232760
- Developer: Lunaticker
- Released: 2026 · Genre: Adventure · List price: $4.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $747 to $1.1k per month (mid $934)
- Opportunity score: $1.5k/month at x1.60 dormancy multiplier
- Est. lifetime owners: 6.4k · Est. lifetime net revenue: $10.8k
- Review sentiment: 99% positive across 220 reviews (201 from Steam purchases)
- Review velocity: 22.3 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Last build shipped 7 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.7k |
| After VAT / sales tax (-13% blended) | $1.5k |
| After refunds (-9.5% median) | $1.3k |
| Net to developer (after Steam 30%) | $934 |

## Monthly review counts, oldest to newest (7 months)

70, 30, 36, 25, 18, 13, 12

## Estimated acquisition range

$22.4k to $44.8k (2-4x the trailing net annuity of $11.2k/year). Same error range applies.

## Markets by review language

- russian: 2% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)
- brazilian: 1% (game NOT localized in this language)
- french: 1% (game NOT localized in this language)
- english: 95%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4232760
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
