# SINVAULT

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4241610
- Developer: Farkas Interactive
- Released: 2025 · Genre: Indie · List price: $6.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $305 to $457 per month (mid $381)
- Opportunity score: $609/month at x1.60 dormancy multiplier
- Est. lifetime owners: 832 · Est. lifetime net revenue: $2.0k
- Review sentiment: 40% positive across 30 reviews (26 from Steam purchases)
- Review velocity: 6.5 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Studio active elsewhere (4 titles tracked), so this one may welcome a partner
- Last build shipped 8 months ago
- Last discounted 1 months ago, 6 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $691 |
| After VAT / sales tax (-13% blended) | $602 |
| After refunds (-9.5% median) | $544 |
| Net to developer (after Steam 30%) | $381 |

## Monthly review counts, oldest to newest (4 months)

20, 4, 1, 1

## Estimated acquisition range

$9.1k to $18.3k (2-4x the trailing net annuity of $4.6k/year). Same error range applies.

## Markets by review language

- koreana: 38%
- russian: 8%
- japanese: 4%
- schinese: 25%
- french: 4%
- english: 21%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4241610
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
