# Rina's Undercover Train Operation

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4260530
- Developer: Metamorphose
- Publisher: Saikey Studios
- Released: 2026 · Genre: Simulation · List price: $13.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $13.1k to $19.7k per month (mid $16.4k)
- Opportunity score: $16.4k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 9.0k · Est. lifetime net revenue: $42.0k
- Review sentiment: 72% positive across 294 reviews (280 from Steam purchases)
- Review velocity: 140.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Last build shipped 2 months ago
- Last discounted 2 months ago, 1 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $29.8k |
| After VAT / sales tax (-13% blended) | $25.9k |
| After refunds (-9.5% median) | $23.5k |
| Net to developer (after Steam 30%) | $16.4k |

## Monthly review counts, oldest to newest (2 months)

253, 27

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 2 months. Running a -50% discount in those windows is modeled at +$1.6k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- spanish: 1% (game NOT localized in this language)
- japanese: 3%
- schinese: 37%
- french: 1% (game NOT localized in this language)
- german: 2% (game NOT localized in this language)
- english: 39%
- koreana: 12%
- russian: 6% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4260530
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
