# Feed and Grow: Fish

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 429050
- Developer: Old B1ood
- Publisher: Greens s.r.o.
- Released: 2016 · Genre: Action · List price: $14.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $12.7k to $19.0k per month (mid $15.9k)
- Opportunity score: $33.3k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 1.3M · Est. lifetime net revenue: $4.3M
- Review sentiment: 78% positive across 21601 reviews (20592 from Steam purchases)
- Review velocity: 197.0 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 4.7 years
- Studio inactive: no public activity across 1 tracked titles
- Last build shipped 3.8 years ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $28.8k |
| After VAT / sales tax (-13% blended) | $25.1k |
| After refunds (-9.5% median) | $22.7k |
| Net to developer (after Steam 30%) | $15.9k |

## Monthly review counts, oldest to newest (24 months)

261, 227, 234, 212, 287, 288, 298, 297, 233, 195, 221, 225, 212, 182, 156, 170, 214, 249, 194, 192, 159, 220, 204, 213

## Estimated acquisition range

$380.8k to $761.7k (2-4x the trailing net annuity of $190.4k/year). Same error range applies.

## Markets by review language

- japanese: 0% (game NOT localized in this language)
- brazilian: 4% (game NOT localized in this language)
- french: 3% (game NOT localized in this language)
- koreana: 7% (game NOT localized in this language)
- russian: 4% (game NOT localized in this language)
- spanish: 2% (game NOT localized in this language)
- schinese: 11% (game NOT localized in this language)
- german: 3% (game NOT localized in this language)
- english: 66%

Localization gap: 34% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Analyst notes (AI-assisted)

Feed and Grow: Fish is a 2016 eat-to-grow marine life sim where players evolve from minnow to apex predator in a shared ecosystem.

This title has generated $4.3M lifetime net revenue and sustains $12.7–19K monthly residual despite no updates since 2018 and a dormant studio. The 78% positive rating and nostalgia-driven player base (many cite childhood YouTube viewership) suggest strong evergreen appeal. However, technical debt, missing seasonal content, and absence of developer support create friction that suppresses growth. Acquisition makes sense only if a buyer can quickly patch stability issues and localize (34% gap toward Simplified Chinese); a publishing rescue or IP licensing play is more realistic.

- Most realistic play: publishing
- Risk (tech): Recurring launch crashes and white-screen failures on modern hardware; players report workarounds (OpenSSL flag injection) that suggest deeper engine/runtime rot.
- Risk (market): Studio status listed as inactive; no developer posts in 56.7 months means no roadmap, bug triage, or community signal, risking player churn if major platform updates break compatibility.
- Risk (other): Seasonal/limited-time content is permanently inaccessible; players cannot achieve 100% completion, reducing retention for completionists.

What players are asking for:
- Bug fixes and stability patches, especially crash-on-launch issues
- New content updates and expanded survival-mode variety
- Restoration of seasonal/time-limited content for completionists
- Localization beyond English (Simplified Chinese, other languages)

Suggested first moves:
1. Commission a technical audit on the OpenSSL/engine compatibility issues; patch and re-release to unlock stalled sales in Q1 2025.
2. Evaluate IP acquisition cost if Old B1ood is defunct or willing to sell; if not, negotiate a publishing agreement with a small royalty + marketing commit to test growth on $15K/month baseline.
3. Implement Simplified Chinese localization (34% gap; strong review presence in schinese) as a low-cost expansion; validate with regional influencer partnership.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/429050
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
