# Life Inc.

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4294620
- Developer: Sergio Garcia
- Released: 2026 · Genre: Indie · List price: $17.90
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.1k to $4.7k per month (mid $3.9k)
- Opportunity score: $3.9k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 4.5k · Est. lifetime net revenue: $27.3k
- Review sentiment: 89% positive across 145 reviews (142 from Steam purchases)
- Review velocity: 26.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 0 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $7.1k |
| After VAT / sales tax (-13% blended) | $6.2k |
| After refunds (-9.5% median) | $5.6k |
| Net to developer (after Steam 30%) | $3.9k |

## Monthly review counts, oldest to newest (5 months)

76, 13, 8, 18, 15

## Markets by review language

- german: 12%
- english: 49%
- russian: 12% (game NOT localized in this language)
- spanish: 6%
- schinese: 20%
- brazilian: 1% (game NOT localized in this language)
- french: 1% (game NOT localized in this language)

Localization gap: 14% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4294620
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
